top of page

About Me

Qimei Shi(Alice) 

Music Supervisor | Senior Game Music Composer | Interactive Music system Designer

 

With 8 years of experience in game music production. She is known for being creative, innovative and perfectionist, crafting dynamic, expressive and exquisite compositions that enhance gameplay, player experience and storytelling.

She has a strong background in orchestral-synth hybrid, orchestral, anime-epic, electronic, jazz, funk and traditional acoustic styles, with additional expertise in Chinese and Japanese musical styles.

Born: Feb 26th 1995 | Based in: Singapore(Originally from Beijing, China)

Qimei Shi

​​Music Supervisor, Lead Music Composer & Interactive Music System Designer for Video Games including “Cyber Hunter” and “Condor Heroes”; Key Music Composer for Owlcat Games "The Expanse: Osiris Reborn" etc.
Lead, Supervise and coordinate internal and external music teams, managing music production pipelines and ensuring consistent quality and delivery

● Develope comprehensive music production strategies and music system frameworks aligned with gameplay across entire projects
● Compose and produce a wide range of musical styles tailored to gameplay mechanics, narrative context, and player experience
Organize technical knowledge-sharing sessions on game audio workflows and interactive music systems
Collaborate with audio programmers to implement and maintain audio engines(Wwise&Unreal Engine)
● Conduct talent scouting and external collaboration
, working long-term with MONACA Studios(Japan), US, Russian, Chinese Studios, as well as lyricist in a supervisory role

Work Experience

2017 - 2018

2018 - 2019

2019 - 2022

2023 - Now

chen-yang-g117-152.jpg
53092a64879cd5b5317fa79b06a545e.jpg
微信图片_20230112154504.jpg
maxresdefault.jpg
6575677.png

Lead Music Composer - Video Game "Demon Seals" 

● Composed Chinese-Traditional-inspired Orchestral music for in-game scenes, gameplay modes and themes

Supervised and managed the music production process, coordinating tasks for in-house music team and external collaborators

Music Supervisor, Lead Music Composer & Interactive Music System Designer - Video Game "Cyber Hunter" , "Astracraft" 

● Produced and composed diverse musical themes for competition seasons, dance mode, vehicle radio, additional gameplay modes, environments, holidays events

Designed, built and implemented the music system in Wwsie, ensuring seamless integration and long-term maintenance

● Collaborated closely with MONACA(Japan) Studio and the in-house music team as music supervisor

Music Supervisor, Lead Music Composer & Interative Music System Designer - Video Game "Condor Heroes" 

● Managed and oversaw music production pipelines and deliverables

● Developed overall music plan and schedules, aligning milestones, resources, and priorities with the project's objectives

● Produced and composed over 100 minutes of original music, blending Chinese traditional instruments with Western symphonic styles, covering main themes, in-game scenes, combat, gameplay modes, and character-exclusive themes

● Designed and implemented an advanced interactive music system in Wwise and Unreal Engine, collaborated closely with audio programmers

● Supervised in-house and external composers, providing creative guidance for character themes and poetry-inspired ensemble compositions

 

✧ Read my Interactive Music System Article on Audiokinetic

Watch our Interactive Music System Live Stream with Audiokinetic on Youtube

Founder, Music Production Studio

 

● Produce original music for both in-development and released games and animations, collaborating with game companies and studios worldwide, e.g. Bytedance Games, Owlcat Games (The Expanse: Osiris Reborn) etc.

● Conduct talent scouting and provide consultation on interactive music system design and implementation

©SQM Music Studio

©2026 SQM Music Studio. All rights reserved.

bottom of page