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About Me

Qimei Shi(Alice) 

Music Supervisor | Senior Game Music Composer | Interactive Music system Designer

 

With 9 years of experience in game music production. She is known for being creative, innovative and perfectionist, crafting dynamic, expressive and exquisite compositions that enhance gameplay, player experience and storytelling.

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She has a strong background in orchestral-synth hybrid, orchestral, anime-epic, electronic, jazz, funk and traditional acoustic styles, with additional expertise in Chinese and Japanese musical styles.

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Born: Feb 26th 1995 | Based in: Singapore(Originally from Beijing, China)

Qimei Shi

​​● Music Supervisor, Lead Music Composer & Interactive Music System Designer for Video Games including “Cyber Hunter” and “Condor Heroes”; Music Composer for "The Expanse: Osiris Reborn" etc.
● Lead, Supervise and coordinate internal and external music teams, managing music production pipelines and ensuring consistent quality and delivery

● Develope comprehensive music production strategies and music system frameworks aligned with gameplay across entire projects
● Compose and produce a wide range of musical styles tailored to gameplay mechanics, narrative context, and player experience
● Organize technical knowledge-sharing sessions on game audio workflows and interactive music systems
● Collaborate with audio programmers to implement and maintain audio engines(Wwise&Unreal Engine)
● Conduct talent scouting and external collaboration
, working long-term with MONACA Studios(Japan), US, Russian, Chinese Studios, as well as lyricist in a supervisory role​

Work Experience

2017 - 2018

2018 - 2019

2019 - 2022

2023 - Now

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Lead Music Composer - Video Game "Demon Seals" 

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● Composed Chinese-Traditional-inspired Orchestral music for in-game scenes, gameplay modes and themes

● Supervised and managed the music production process, coordinating tasks for in-house music team and external collaborators

Music Supervisor, Lead Music Composer & Interactive Music System Designer - Video Game "Cyber Hunter" , "Astracraft" 

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● Produced and composed diverse musical themes for competition seasons, dance mode, vehicle radio, additional gameplay modes, environments, holidays events

● Designed, built and implemented the music system in Wwsie, ensuring seamless integration and long-term maintenance

● Collaborated closely with MONACA(Japan) Studio and the in-house music team as music supervisor

Music Supervisor, Lead Music Composer & Interative Music System Designer - Video Game "Condor Heroes" 

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● Managed and oversaw music production pipelines and deliverables

● Developed overall music plan and schedules, aligning milestones, resources, and priorities with the project's objectives

● Produced and composed over 100 minutes of original music, blending Chinese traditional instruments with Western symphonic styles, covering main themes, in-game scenes, combat, gameplay modes, and character-exclusive themes

● Designed and implemented an advanced interactive music system in Wwise and Unreal Engine, collaborated closely with audio programmers

● Supervised in-house and external composers, providing creative guidance for character themes and poetry-inspired ensemble compositions

 

✧ Read my Interactive Music System Article on Audiokinetic

✧ Watch our Interactive Music System Live Stream with Audiokinetic on Youtube

Founder, Music Production Studio

 

● Produce original music for both in-development and released games and animations, collaborating with game companies and studios worldwide, e.g. Bytedance Games, Owlcat Games (The Expanse: Osiris Reborn), Moonton Games etc.

● Conduct talent scouting and provide consultation on interactive music system design and implementation

©SQM Music Studio

©2026 Qimei Shi. All rights reserved.

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