SHI QIMEI
OFFICIAL WEBSITE
About Me
Qimei Shi(Alice)
Music Supervisor | Senior Game Music Composer | Interactive Music system Designer
With 8 years of experience in game music production. She is known for being creative, innovative and perfectionist, crafting dynamic, expressive and exquisite compositions that enhance gameplay, player experience and storytelling.
She has a strong background in orchestral-synth hybrid, orchestral, anime-epic, electronic, jazz, funk and traditional acoustic styles, with additional expertise in Chinese and Japanese musical styles.
Born: Feb 26th 1995 | Based in: Singapore(Originally from Beijing, China)

● Music Supervisor, Lead Music Composer & Interactive Music System Designer for Video Games including “Cyber Hunter” and “Condor Heroes”; Key Music Composer for Owlcat Games "The Expanse: Osiris Reborn" etc.
● Lead, Supervise and coordinate internal and external music teams, managing music production pipelines and ensuring consistent quality and delivery
● Develope comprehensive music production strategies and music system frameworks aligned with gameplay across entire projects
● Compose and produce a wide range of musical styles tailored to gameplay mechanics, narrative context, and player experience
● Organize technical knowledge-sharing sessions on game audio workflows and interactive music systems
● Collaborate with audio programmers to implement and maintain audio engines(Wwise&Unreal Engine)
● Conduct talent scouting and external collaboration, working long-term with MONACA Studios(Japan), US, Russian, Chinese Studios, as well as lyricist in a supervisory role
Work Experience
2017 - 2018
2018 - 2019
2019 - 2022
2023 - Now





Lead Music Composer - Video Game "Demon Seals"
● Composed Chinese-Traditional-inspired Orchestral music for in-game scenes, gameplay modes and themes
● Supervised and managed the music production process, coordinating tasks for in-house music team and external collaborators
Music Supervisor, Lead Music Composer & Interactive Music System Designer - Video Game "Cyber Hunter" , "Astracraft"
● Produced and composed diverse musical themes for competition seasons, dance mode, vehicle radio, additional gameplay modes, environments, holidays events
● Designed, built and implemented the music system in Wwsie, ensuring seamless integration and long-term maintenance
● Collaborated closely with MONACA(Japan) Studio and the in-house music team as music supervisor
Music Supervisor, Lead Music Composer & Interative Music System Designer - Video Game "Condor Heroes"
● Managed and oversaw music production pipelines and deliverables
● Developed overall music plan and schedules, aligning milestones, resources, and priorities with the project's objectives
● Produced and composed over 100 minutes of original music, blending Chinese traditional instruments with Western symphonic styles, covering main themes, in-game scenes, combat, gameplay modes, and character-exclusive themes
● Designed and implemented an advanced interactive music system in Wwise and Unreal Engine, collaborated closely with audio programmers
● Supervised in-house and external composers, providing creative guidance for character themes and poetry-inspired ensemble compositions
✧ Read my Interactive Music System Article on Audiokinetic
✧ Watch our Interactive Music System Live Stream with Audiokinetic on Youtube
Founder, Music Production Studio
● Produce original music for both in-development and released games and animations, collaborating with game companies and studios worldwide, e.g. Bytedance Games, Owlcat Games (The Expanse: Osiris Reborn) etc.
● Conduct talent scouting and provide consultation on interactive music system design and implementation