SHI QIMEI
OFFICIAL WEBSITE
About Me
Qimei Shi(Alice)
Senior Game Music Composer | Music Supervisor | Interactive Music system Designer
With 8 years of experience in game music production. Creative, innovative, and perfectionist, she crafts dynamic, expressive and exquisite compositions that elevate storytelling and gameplay.
She has a strong background in orchestral-synth hybrid, orchestral, electronic, jazz, anime-epic, funk, traditional acoustic styles, including Chinese and Japanese music.
Born: Feb 26th 1995 | Based in: Singapore(Originally from Beijing, China)

● Music Supervisor, Lead Music Composer & Interactive Music System Designer for Video Games “Cyber Hunter” “Condor Heroes(射雕)” “Astracraft” “Demon Seals"; Key Composer and Designer for Build A Rocket Boy’s console games “Everywhere” and "Mindseye"
● Develope comprehensive music production strategies and music systems' schemes for entire game projects
● Supervise and coordinate in-house and external audio teams, managing music production pipelines
● Compose and produce a wide range of musical styles tailored to game narratives and mechanics
● Organize technical knowledge-sharing sessions on game audio and interactive music system
● Collaborate with audio programmers to implement and maintain audio engines(Wwise&UE)
● Conduct Talent scouting; Long-term cooperated with MONACA Studios(Japan), US, Russian Studios, Chinese Studios, as well as lyricist, in a supervisory role
2024 Highlights
Work Experience
2016 - 2017
2017 - 2018
2018 - 2019
2019 - 2022
2020 - 2022
2023 - Now
Lead Music Composer - Game "Demon Seals"
● Composed Chinese-Traditional-inspired Orchestral music for in-game scenes, game modes and themes.
● Supervised and managed the music production, coordinating tasks for in-house music team and external collaborators.
Music Composer - TV "The flowers fly all over the sky", Indie Animations
(during the university)
Music Supervisor, Lead Music Composer & Music Designer - Game "Cyber Hunter" , "Astracraft"
● Produced and composed diverse musical themes for competition seasons, dance mode, vehicle radio, additional game modes, environments, holidays events.
● Designed and built music system in Wwsie, ensuring seamless integration and maintenance.
● Worked closely with MONACA(Japan) Studio and in-house music team as music supervisor.
Music Supervisor, Lead Music Composer & Interative Music System Designer - Game "Condor Heroes"
● Produced and composed over 100 minutes of original music blending Chinese traditional instruments with Western symphonic styles, covering main themes, scenes, combat, game modes, and character-exclusive themes.
● Designed and implemented an advanced interactive music system in Wwise and Unreal Engine, working closely with audio programmers.
● Supervised in-house and external composers for character theme songs and poetry-inspired band compositions.
Key Music Composer & Music Designer - Game "Mindseye", "Everywhere"
● Composed music for scene, mission, game modes, spanning a wide range of genres.
Independent Senior Music Composer | Founder, Personal Music Production Studio
● Compose original music for both in-development and released games, collabrating with game studios wordwide.