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About Me

Qimei Shi(Alice) 

Senior Game Music Composer | Music Supervisor | Interactive Music system Designer

 

With 8 years of experience in game music production. Creative, innovative, and perfectionist, she crafts dynamic, expressive and exquisite compositions that elevate storytelling and gameplay.

She has a strong background in orchestral-synth hybrid, orchestral, electronic, jazz, anime-epic, funk, traditional acoustic styles, including Chinese and Japanese music.

Born: Feb 26th 1995 | Based in: Singapore(Originally from Beijing, China)

Portrait_Qimei Shi

​​● Music Supervisor, Lead Music Composer & Interactive Music System Designer for Video Games “Cyber Hunter” “Condor Heroes(射雕)” “Astracraft” “Demon Seals"; Key Composer and Designer for Build A Rocket Boy’s console games “Everywhere” and "Mindseye"
● Develope comprehensive music production strategies and music systems' schemes for entire game projects
● Supervise and coordinate in-house and external audio teams, managing music production pipelines
● Compose and produce a wide range of musical styles tailored to game narratives and mechanics
● Organize technical knowledge-sharing sessions on game audio and interactive music system
● Collaborate with audio programmers to implement and maintain audio engines(Wwise&UE)

● Conduct Talent scouting; Long-term cooperated with MONACA Studios(Japan), US, Russian Studios, Chinese Studios, as well as lyricist, in a supervisory role

2024 Highlights

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Work Experience

2016 - 2017

2017 - 2018

2018 - 2019

Game: Astracraft
Game: Cyber Hunter

2019 - 2022

Game: Condor Heroes

2020 - 2022

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Game: Everywhere

2023 - Now

Lead Music Composer - Game "Demon Seals" 

● Composed Chinese-Traditional-inspired Orchestral music for in-game scenes, game modes and themes.

Supervised and managed the music production, coordinating tasks for in-house music team and external collaborators.

Music ComposerTV "The flowers fly all over the sky", Indie Animations

(during the university)

Music Supervisor, Lead Music Composer & Music Designer - Game "Cyber Hunter" , "Astracraft" 

● Produced and composed diverse musical themes for competition seasons, dance mode, vehicle radio, additional game modes, environments, holidays events.

Designed and built music system in Wwsie, ensuring seamless integration and maintenance.

● Worked closely with MONACA(Japan) Studio and in-house music team as music supervisor.

Music Supervisor, Lead Music Composer & Interative Music System Designer - Game "Condor Heroes" 

● Produced and composed over 100 minutes of original music blending Chinese traditional instruments with Western symphonic styles, covering main themes, scenes, combat, game modes, and character-exclusive themes.

● Designed and implemented an advanced interactive music system in Wwise and Unreal Engine, working closely with audio programmers.

● Supervised in-house and external composers for character theme songs and poetry-inspired band compositions.

Key Music Composer & Music Designer - Game "Mindseye", "Everywhere" 

● Composed music for scene, mission, game modes, spanning a wide range of genres.

Independent Senior Music Composer | Founder, Personal Music Production Studio

● Compose original music for both in-development and released games, collabrating with game studios wordwide.

Game: Cyber Hunter
Game: Everywhere
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Game: Condor Heroes
Game: Demon Seals
Game: Astracraft

To be continued...

©SQM Music Studio

©2025 by SQM Music Studio. Created by Qimei Shi

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