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About Me

Work space

Qimei Shi(Alice) is a Senior Game Music Composer, Music Supervisor and Interactive Music system Designer for 7 years from Beijing, China. Born on 26 th Feb 1995. Located at Singapore.

Creative, Innovative, Perfectionist

Experience in writing various genres of music, such as orchestra with synths, various electronic, jazz, anime-epic, funk, traditional acoustic(e.g. Chinese, Japanese), exotic and so on.

● Worked as music superior, lead music compose and interactive music system designer for Games “Cyber Hunter” “Condor Heroes(射雕)” “Astracraft” “Demon Seals", also as a key music composer and for Build A Rocket Boy’s AAA Games “Everywhere” and "Mindseye"
● Develop the overall music and music system schemes of entire game projects
● Supervise and allocate the music tasks of in-house and external audio teams
● Write various types of music and genres for the games
● Organize the fixed-term audio technology sharing
● Collaborate with audio programmers to implement and maintain audio engine(Wwise&UE)
● Talent scouting; Long-term cooperated with MONACA Studios(Japan), US, Russian Studios, Chinese Studios and lyricist as their supervisor

2024 Highlights

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Work Experience

2016 - 2017

2017 - 2018

2018 - 2019

2019 - 2022

2020 - 2022

2023 - Now

Worked as lead music composer for game "Demon Seals", wrote the Chinese-Traditional-based Orchestral music for scenes, game modes, themes and so on.

Supervised and allocated the music tasks of my in-house music team and external composers.

Music Composer for TV <The flowers fly all over the sky> and indie animations.

Worked as music supervisor, lead music composer and interactive music designer for game "Cyber Hunter" 、"Astracraft" at the same time, composed various genres of music for the main themes of competition seasons, dancing mode, vehicle radio, extra game modes, scene, holidays themes and so on.

Designed and Built Music system in Wwsie, maintenance and implementation.

Deeply cooperated as music supervisor with MONACA(JP) Studio and my in-house music team.

worked as a music supervisor, lead music composer and interactive music system deisgner for game "Condor Heros(射雕)". Created abundant innovative music features and music themes(Mixed Chinese tradtion and Western Symphony). Designed and wrote 100+ mins music for main theme, scene, combat, game modes, character exclusive theme and so on.

Closely worked with the audio programmer to build and implement our adavanced interactive innovative music system in Wwsie and UE. Also worked as supervisor for the in-house and external composers and lyricist for characters' theme songs, poem band songs, etc.

Worked as a key composer and music designer for Build A Rocket Boy's AAA game "Everywhere" and “Mindseye, wrote the music for the scene, mission, game modes etc, which covered various genres.

Started personal music production studio, working as an independent senior game music composer. Collaborating with the worldwide game companies, creating the music themes for the developing video games and released games.

Game: Cyber Hunter
Game: Everywhere
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Game: Condor Heroes
Game: Demon Seals
Game: Houchi Shoujo
Game: Astracraft

To be continued!

©SQM Music Studio
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