SQM MUSIC STUDIO
About Me
Qimei Shi(石琦梅/Alice) is a Senior Game Music Composer, Music Supervisor and Interactive Music system Designer for 7 years from Beijing, China. Born on 26 th Feb 1995. Located at Singapore.
Creative, Innovative, Perfectionist
Experience in writing various genres of music, such as orchestra with synths, various electronic, jazz, anime-epic, funk, traditional acoustic(e.g. Chinese, Japanese), exotic and so on.
● Worked for Games “Cyber Hunter” “Condor Heroes(射雕)” “Astracraft” “Demon Seals" as music director, supervisor and lead music composer and Build A Rocket Boy’s AAA Games “Everywhere”
● Developed the overall music schemes, composed various types and genres of music
● Supervised and allocated the music tasks of team internal and external composers
● Designed the completed interactive music system, organized the fixed-term tech sharing
● Collaborated with audio programmers to implement and maintain music engine(Wwise&UE)
● Talent scouting; Long-term cooperated with MONACA Studios(Japan), US, Russian Studios, Chinese Film composers and lyricist as supervisor
Work Experience
2016 - 2017
2017 - 2018
2018 - 2019
2019 - 2022
2020 - 2022
2023 - Now
Worked as lead music composer for game "Demon Seals", wrote the Chinese-Traditional-based Orchestral music for scenes, game modes, themes and so on.
Supervised and allocated the music tasks of team internal and external composers.
Music Composer for TV <The flowers fly all over the sky> and indie animations.
Worked as lead music composer and interactive music designer for game "Cyber Hunter" 、"Astracraft" at the same time, composed various genres of music for the main themes of competition seasons, dancing mode, vehicle radio, extra game modes, scene, holidays themes and so on.
Designed and Built Music system in Wwsie, maintenance and implementation.
Deeply cooperated as music supervisor with MONACA(JP) Studio and my own internal composers' team.
worked as a lead music composer, music supervisor and interactive music system deisgner for game "Condor Heros(射雕)". Created abundant innovative music features and music themes(Mixed Chinese tradtion and Western Symphony). Designed and wrote 100+ mins music for main theme, scene, combat, game modes, character exclusive theme and so on.
Closely worked with the audio programmer to build and implement our adavanced innovative music system in Wwsie and UE. Also worked as supervisor with the famous movie composers and lyricist for characters' theme songs, poem songs, etc.
Worked as a key composer and music designer for Build A Rocket Boy's AAA game "Everywhere", wrote the music for the scene, mission, game modes etc, which covered various genres.
Started personal music production studio, working as an independent senior game music composer. Collaborating with the worldwide game companies, creating the music themes for the developing video games and released games.